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Clash Of Clans How Much Money

Disharmonism of Clans is a freemium PVP strategy game published by Finnish mobile game development company Supercell.

Ilkka Paananen, CEO and founder of Supercell, wanted to brand games that had a longer shelf life than a few weeks, much like one of Paananen'due south favourites, Earth of Warcraft. This was the visitor's core focus when it was established in 2010.

Lasse Louhento and Lassi Leppninen came up with the original concept of Clash of Clans, with an aim to make a strategy game that was easy to apply on mobile. At the fourth dimension, many mobile developers saw strategy games as too circuitous for the express control functionality on mobile.

It took 6 months, from the original concept, for Supercell to release Clash of Clans on iOS. Three months after launch, it was already the highest grossing game in the United States, and in 2013 it was the near profitable game worldwide.

Clash of Clans is i of the few mobile games to surpass 500 million downloads on iOS and Android, while also existence i of the few to surpass $1 billion yearly revenue. Supercell has done this without the team size of the most popular studios, with less than 1,000 employees.

Supercell is still actively updating Disharmonism of Clans to proceed gamers interested and gameplay fresh. Speaking in 2012, Louhento said to PocketGamer said: "Updates are a very important part of our strategy. We want to brand games that players tin enjoy for a long time, and that keep rewarding players for the time they've invested."

In keeping with his words, SuperCell added their own season pass in 2019 called the 'Golden Laissez passer'. On the first twenty-four hour period alone, the app was ane of the highest grossing on both iOS and Android in 46 countries.

In less than week, it had increased player spending by ii.5X, with Disharmonism of Clans players spending $three.9 million per day. The Gilded Pass increased Clash of Clash revenue for 2019, the offset time information technology had reported a revenue increase since 1014.

Clash of Clans may non be every bit pop as it was in the mid-2010s, simply information technology is still i of the highest grossing games on iOS and Android. Supercell does non appear to be finished with updates to the game, which may entice new gamers to try it out.

We accept collected data and statistics on Clash of Clans and Supercell. Read on beneath to detect out more.

Clash of Clans key statistics

  • Clash of Clans generated $722 one thousand thousand revenue in 2019, a 27 percent increase yr-on-year and its first increase since 2014
  • Clash of Clans accounts for 46 percent of Supercell's full acquirement
  • In 2016, Clash of Clans had an estimated 55 million active players. Supercell has not updated figures since
  • Chinese technology conglomerate Tencent acquired a controlling stake in Supercell in 2019

Clash of Clans overview

Launch appointment 2 August 2012
HQ Helsinki, Finland
People Ilkka Paananen (CEO)
Business type Subsidiary
Owner Tencent
Manufacture Mobile games

Clash of Clans revenue

Twelvemonth Revenue
2014 $1.vi billion
2015 $1.8 billion
2016 $1.ane billion
2017 $0.7 billion
2018 $0.5 billion
2019 $0.7 billion

Source: Sensor Tower

Clash of Clans users

Year Users
2014 29 one thousand thousand
2015 37 meg
2016 55 one thousand thousand

Note: Supercell has not disclosed user figures since 2016, when information technology announced 100 one thousand thousand users on all 4 games

Sources: Recode, Supercell

Clash of Clans most popular countries (%)

Twelvemonth Percentage of agile daily participation
U.s. eighteen.92
Turkey 6.17
China 4.09
Germany 3.65
Russian federation three.57

Source: Player Counter

Supercell funding (total)

Yr Funding
2010 $0.85 meg
2011 $12.8 million
2013 $148 one thousand thousand

Source: Crunchbase

Clash of Clans FAQ

How much revenue has Clash of Clans generated since launch?

Clash of Clans has generated over $6.4 billion since it launched in 2012

How much did Tencent pay to acquire Supercell?

Tencent paid $8.vi billion for a controlling involvement in Supercell, which stands at 81.4 percent in 2021

How many times has Clash of Clans been downloaded?

Disharmonism of Clans has been downloaded over 500 million times, one of just vii games to achieve that marker

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Source: https://www.businessofapps.com/data/clash-of-clans-statistics/

Posted by: calhoundigh1971.blogspot.com

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